Composing for video games brings unique creative challenges, requiring music that supports storytelling and interactive gameplay. Unlike linear media, game scores must remain coherent, emotionally compelling and responsive as the player's experience evolves, adapting to choices, actions and changing environments while creating a compelling music experience.
For composers working in or interested in video games, this webinar will explore the creative and practical realities of composing for interactive media.
The session will examine how music supports gameplay, how composing for games is distinct from linear media, and the skills needed to work effectively with developers, audio teams and production pipelines.
Our panel will discuss approaches to composition, collaboration, technical implementation and career development, offering practical insights into working with developers, finding opportunities and building a sustainable career in games.
Topics we’ll cover
- Writing music for interactive and adaptive gameplay experiences
- Balancing musical creativity with the technical demands of game development
- Creating music that supports storytelling, emotion and player experience
- Working with developers, audio teams and the wider production process
- How composing for games differs from film, television and other linear media
- Building a career in games, from finding projects and collaborations to securing paid opportunities
Speakers
- Chloe Kwok
- Gareth Coker
- Joris de Man
- Richard Jacques
- Jade Leamcharaskul
Tickets
- Free for Core and Professional members
- £6.99 + VAT for Discovery members
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Questions?
Contact [email protected]